VIDEOGAMES AND THEOCENTRISM: BIBLICAL HISTORY THROUGH VIDEOGAMES. LEFT BEHIND: ETERNAL FORCES CASE STUDY
Keywords:
Christianity, Cultural productions, Digital entertainment, Religion, VideogameAbstract
In order to meet the needs of a nascent market in the video games sector such as religious electronic leisure (OER), it is necessary to identify, distinguish, catalog and analyze what is understood by Christian games. To do this, we will try to carry out a case study of the video game Left Behind: Eternal Forces (Left Behind Games, 2006) whose objective is to convert the largest number of infidels into Christian devotees to defeat the antichrist. This article makes a bibliographic review referring to the object of study and to different sources in which the different titles of religious or Christian video games are collected. In addition, different methodological aspects used will be taken into account in order to check whether the proposed objective is achieved. It has been concluded that the cataloging and consideration of religious electronic leisure, as well as the premise that the video game presented here promotes in its entirety an approach to the Christian world, and its values and beliefs, is completely incorrect.
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