REVISTA DE HUMANIDADES Y CIENCIAS SOCIALES

VIDEOGAMES AND THEOCENTRISM: BIBLICAL HISTORY THROUGH VIDEOGAMES. LEFT BEHIND: ETERNAL FORCES CASE STUDY

Authors

  • Israel Larrosa
  • Francisco Martínez-Cano

Keywords:

Christianity, Cultural productions, Digital entertainment, Religion, Videogame

Abstract

In order to meet the needs of a nascent market in the video games sector such as religious electronic leisure (OER), it is necessary to identify, distinguish, catalog and analyze what is understood by Christian games. To do this, we will try to carry out a case study of the video game Left Behind: Eternal Forces (Left Behind Games, 2006) whose objective is to convert the largest number of infidels into Christian devotees to defeat the antichrist. This article makes a bibliographic review referring to the object of study and to different sources in which the different titles of religious or Christian video games are collected. In addition, different methodological aspects used will be taken into account in order to check whether the proposed objective is achieved. It has been concluded that the cataloging and consideration of religious electronic leisure, as well as the premise that the video game presented here promotes in its entirety an approach to the Christian world, and its values and beliefs, is completely incorrect.

Published

31-05-2020

How to Cite

Larrosa, Israel, and Francisco Martínez-Cano. 2020. “VIDEOGAMES AND THEOCENTRISM: BIBLICAL HISTORY THROUGH VIDEOGAMES. LEFT BEHIND: ETERNAL FORCES CASE STUDY”. Revista Inclusiones, May, 181-205. https://www.revistainclusiones.org/index.php/inclu/article/view/1705.

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